Anfal’s top five constrains

My top five constrains are:

  • Integration of sensors,  motors and fabric how far it can be pretty and functional.
  • Aesthetic – what is my genre? do I belong to one, is it fine if I don’t or should I start looking for one to identify with?
  • We talked in class today about the fine line in human embodiment between being attractive or creepy so that got me thinking that this might actually impose a constrain on my project.
  • Sensor – means bigger size project and more complex sensor (e.g. motion).
  • Creativity – where me as an engineer and designer come in
Previous Post
Joe Yoshimura’s Constraints
Next Post
Jake’s Top Five Constraints

1 Comment. Leave new

  • Jason Mcgrath
    March 14, 2016 7:11 am

    It’s interesting how your constraints are evenly divided between the technical aspects and aesthetics. And then in the middle you have the uncanny valley concept as a benchmark for making something that is humanistic and technically compelling yet not unsettling. I think your approach is a good way to balance design intent.

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

Fill out this field
Fill out this field
Please enter a valid email address.

Menu