In class today we spent 5 minutes to set up typical week team meeting times, for trading labor. If you were absent, it is your responsibility to contact your team and get this done.
A couple of other logistics:
- Please comment on Aesthetics Game post
- For examples of May 2014 projects see http://aestheticsindesign.blogspot.com/
- This week’s blog post: Main project inspirations. Where is your idea from; what creative element are you going to add?
Design Review Report due on blog Weds March 2
- What will it say upon a first impression?
- What will it do?
- How do these add up to aesthetic and functional specifications/goals?
- List your inspirations (OK to cut/paste from prior blog). What are you adding that is new?
- What will the hardest/trickiest/critical part be? The part where if it fails, your project fails.
- Do this first, preferably by March 2
- Can you create a rough prototype including your critical component? Do it!
- Cost estimate
- Map out your timeline, including shopping, ordering, testing and revisions.
Universal Principles of Design (UPDes)
Book and video series, available on Lynda.com (http://www.colorado.edu/lynda)
Many good functional design rules, based on ergonomics, psychology, market research; what do people do when they interact with designs? Text has references that video omits.
And some good aesthetics rules, based on research on human likes/dislikes.
Today, a few video topics
1) Supernormal Stimuli: instinctual likings/ or dislikes; responses.
Examples from students:
Red Blue and Yellow – draw eyes, attractive
Shiny; always looking for water
Orthogonal shapes, sharp angles make humans anxious (more on this later)
Musical notes: Pentatonic scale, equal temperment. Humans like hearing frequencies with rational relationships like perfect 3rds and 5ths.